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(3 edits)

Salve! I tested the OSX ARM 64 version today and, after following the install instruction, I get this error: 

“libSDL2.dylib” can’t be opened because Apple cannot check it for malicious software.
This software needs to be updated. Contact the developer for more information

After pressing "OK" ten times, terminal shows error:

Unhandled exception. System.TypeInitializationException: The type initializer for 'Sdl' threw an exception.
 ---> System.Exception: Failed to load library: libSDL2.dylib
   at MonoGame.Framework.Utilities.FuncLoader.LoadLibraryExt(String libname)
   at Sdl..cctor()
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.SdlGamePlatform..ctor(Game game)
   at Microsoft.Xna.Framework.Game..ctor()
   at GameRoot..ctor() in C:\Users\User\Documents\Visual Studio 2022\Projects\Bagman2\Bagman2\GameRoot.cs:line 20
   at Program.<Main>$(String[] args) in C:\Users\User\Documents\Visual Studio 2022\Projects\Bagman2\Bagman2\Program.cs:line 2

Perhaps the build should be re-created with a recent version of the framework?

I'm on Sonoma 14.6.1, M1 processor.

Note: I also tested Pac-Mazing and I have the same outcome.

Hi. I personally don't own a Mac, but several people who do own a Mac contacted me explaining step by step what I needed to do to make my games work on Mac, and it is thanks to these people that I was able to draw up the installation instructions. These people guarantee me that all my games work on Mac. I don't know why you have this problem, but I think it's more related to security issues with your Mac than with my games.

Maybe you should do some research on how to tell your Mac that the “libSDL2.dylib” file is safe. For example you could see here https://discussions.apple.com/thread/250425993?sortBy=rank or here https://discussions.apple.com/thread/255118639?sortBy=rank.

If you can't solve it, I can possibly post a devlog and let Mac owners know about your problem.

Fantastic! Thank you for Linux support!

(+1)

The horizontal format is a great change! No more scrolling into guards, and the more compact level layouts (and time limit! = o) make the whole thing a lot more frenetic. : )

(+2)

Glad you appreciate! And thanks for the video, one more time!

muy bueno

👍👍👍

very good

Grazie ancora Luca e Stefano per questa ennesima versione bellissima di Bagman (in questo caso è la conversione da C64 su modello arcade) preso al volo (con donazione dovuta) provato e regala le sensazioni dell'originale. Lo giochero' con piacere e condivido il link per farlo conoscere. Buona giornata!

Ciao Alex, se ancora non sei stanco di Bagman, mi farà piacere vedere un tuo video sul gioco. Buona giornata anche a te