A downloadable game

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This game is a homage to Dig Dug, an arcade game developed by Namco in 1982.

In this version, except the first one, the playfields are procedurally generated.

Gameplay

Dig Dug is a maze video game. Controlling the titular character, the player's objective is to eliminate the enemies on each screen; these being Pookas, red tomato-like creatures with comically large goggles, and Fygars, green dragons that can breathe fire. Dig Dug can defeat these enemies by using a bike pump to inflate them with air until they explode, or by crushing them under large falling rocks. Bonus points are awarded for squashing multiple enemies with a single rock, and dropping two rocks in a round will cause a bonus item to appear in the middle of the screen, which can be eaten for points. Once all the enemies have been defeated, Dig Dug will progress to the next round.

The enemies can travel through solid dirt to reach the player, where only their eyes will be shown. Inflated enemies pose no threat to the player, allowing Dig Dug to pass through them without harm.

The game will play a short jingle when Dig Dug moves, abruptly stopping when he becomes idle.

If the player takes too long to clear a round, the enemies will become faster and much more aggressive, indicated by a short jingle.

Rounds are indicated by the number of flowers placed at the top of the screen. Later rounds feature variations in the color of the dirt, while increasing the movement speed of the enemies.

At 20000 points and then every 50000 points, the player earns an extra life, for a maximum of 7 lives.

Options

There are 4 difficulty levels to choose from: Easy, Normal, Hard, Expert.

You can choose whether to start a game with 3, 4 or 5 lives.

You can choose whether to face a maximum number of 8, 10 or 12 enemies in the more advanced rounds of the game.

Controls

Arrow keys
Controller lever
Move Dig Dug
Spacebar
Ctrl keys
Any controller button
Use the pump
P Pause
Home Stop game and return to title screen
Shift+Del Reset ranking (while the top scores are displayed)
F10 Change pixel effect
F11 Toggle integer scaling
F12 Toggle fullscreen
EscExit game

You can also use the WASD or IJKL keys as directional keys, and the Z or M keys as fire button.

The gamepad D-Pad can also be used.

History

Version 1.0

  • First release.

Version 1.1

  • You can now use the WASD or IJKL keys as directional keys.
  • You can now use the Z or M keys as fire button.
  • You can now use the gamepad D-Pad.

Version 1.2

  • There are now separate score rankings based on the game options you choose.
  • You can now use the controller to enter a top score name.

Version 1.3

  • More controllers are now recognized.

Version 1.4

  • The game crashed when 9 or more enemies were crushed by a rock.
Updated 19 days ago
StatusReleased
Rating
Rated 4.6 out of 5 stars
(10 total ratings)
AuthorLC-Games
GenreAction
Made withAudacity, MonoGame, GraphicsGale
Tags2D, Arcade, dig-dug, maze, namco, Pixel Art, Procedural Generation, Remake, Retro, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any), Joystick

Download

Download NowName your own price

Click download now to get access to the following files:

DigDug_win-x86.zip 12 MB
DigDug_linux-x64.zip 13 MB
DigDug_linux-arm64.zip 12 MB
DigDug_osx-x64.zip 14 MB
DigDug_osx-arm64.zip 14 MB

Development log

Comments

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(1 edit)

i found this bug where if you get 7 or more monsters crushed by a rock it crashes the game. So just watch out for that

You are right! The bug is there, but it occurs when crushing 9 monsters or more.

is there any thing i can do to fix this? (other that avoiding it entirely)

5 days ago I posted a devlog saying that I fixed the bug. Haven't you read it? Download version 1.4.

oh, sorry I've been away for a bit. Thanks for fixing it! 

Hey this looks amazing. What did you use to make this game?

MonoGame and C#

Fantastic! Thank you for Linux support!

Great game! Nice to have the difficulty option, and the more monsters option is INSANE! = DD Randomization is exactly what Dig Dug needed to avoid feeling oppressive, now you go into each round looking forward to what new challenges it will bring. I've already seen plus-shaped caves, and caves stacked one on top of of the other. : D And so far it hasn't done that mean thing regular Dig Dug does of spawning monsters exactly on top of each other so you go to inflate what you think is a lone monster and a second pops out from right on top of it and kills you--hasn't happened here. : )

(+1)

Congratulations for noticing this detail. In my version I thought it appropriate to "correct" this behavior of the original game by preventing overlapping enemies that could make the player believe that there is only one.

An excellent idea that I heartily applaud; a great touch. : ) Also I noticed the little musical piece that plays when the player character enters round 1 in your game is slightly different and more jingly than the original arcade version (or at least, the version of that one on PS4)--very subtle but again a nice difference. : )

(+1)

That jingle is not my "merit". It is exactly that of the original arcade version.

Interesting! Perhaps it's just that the Arcade Archives emulator plays it back slightly differently.

(+1)

Since nobody else has posted a video I guess I'll post mine (I don't want to spam your games too much with my silly videos ^ _^) because this game rules!

(+2)

Your videos are definitely welcome!

Very well done. Brought back good memories. I will be playing this a lot.

Thank you!

(+1)

Glad you like it.

I've got a decent computer from just a few years back, and this thing runs at one frame every 3 seconds.  I am very confused.

The game works flawlessly on much older computers and even on Linux via the Wine interface.
You should check if OpenGL drivers are installed on your pc and if so you could try to update them.

You never answered me. Download the latest version and let me know if anything has changed.

Sorry.  It is working great now.  I'm sorry I never replied.  Thank you! :)

(+1)

Very good! Thank you for letting me know. :)

I'll buy this in an instant if it gets a C64 release. I love Dig Dug but the current Dig Dug ports to C64 are mehhhh,,,,.,,,

The C64 version of the 1982 from Namco didn't look that bad to me. What are the negative points, in your opinion?

very good

Great game. Any chance for a Commodore 64 version?

(+1)

The C64 version of the 1982 from Namco seems to me already well done, and I honestly don't think I could do better. However, I have other priorities at the moment, sorry.

Conversione di grandissima qualità. Complimenti davvero !

Ti ringrazio molto per i complimenti. Mi fa veramente piacere!

Thanks, I love the portability, simple use and quick loading of your games!

I'm glad you appreciate.