Great game! I love the maze generation in this one, with big wall sections really changing the feel of each new stage, and the ghost house able to change its vertical position to a great extent, mixing things up. : ) Also: multiple bonus stages! = D
A downloadable game for Windows and macOS
RandomPac is a tribute to Pac-Man (Pakkuman), an arcade game released by Namco in 1980.
Main differences from the original version:
- Procedurally generated mazes
- Bonus rounds
RandomPac is an action maze chase video game; the player controls Pac-Man through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts - Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange) - that pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next round. Rounds are indicated by fruit icons at the bottom of the screen. After the first 2 rounds and every 3 rounds thereafter, Pac-Man enters a bonus round where he has to eat all the blue ghosts or fruits before the time runs out.
If Pac-Man is caught by a ghost, he will lose a life; the game ends when all lives are lost.
Placed near the four corners of the maze are large flashing "energizers" or "power pellets." Eating these will cause the ghosts to turn blue with a dizzied expression and to reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes return to the center box in the maze, where it "regenerates" and resumes its normal activity. Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-colored ghosts will flash white before turning back into their normal form.
Eating a certain number of dots in a round will cause a bonus item - usually in the form of a fruit - to appear underneath the center box; the item can be eaten for bonus points.
To the sides of the maze are two "warp tunnels", which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering these tunnels.
The game increases in difficulty as the player progresses: the ghosts become faster, and the energizers' effect decreases in duration.
At 10000 points and then every 50000 points, the player earns an extra life.
You can choose whether to start a game with 3 or 5 lives.
Arrow keys, controller lever or gamepad D-Pad = Move Pac-Man in the four directions.
You can also use the WASD or IJKL keys as directional keys.
While playing, press P to pause or Home to stop the game and go back to the title screen.
While the top scores are showing, press Shift+Del to reset the ranking.
- First release.
- You can now choose whether to start a game with 3 or 5 lives.
- You can now press Home while playing to stop the game and go back to the title screen.
- In fullscreen mode, the game could be jerky using certain video cards.
- Up to 10 top scores are now stored.
- Fixed an issue with color accuracy on some monitors.
- You can now use the WASD or IJKL keys as directional keys.
- You can now use the gamepad D-Pad.
- Sound effects are now suspended when the game is paused.
- There are now two separate score rankings based on whether you choose to play with 3 or 5 lives.
- You can now use the controller to enter a top score name.
- Other minor changes.
- More controllers are now recognized.
|3 days ago
|Audacity, MonoGame, GraphicsGale
|2D, Arcade, maze, pac-man, pacman, Pixel Art, Procedural Generation, Remake, Retro, Singleplayer
|A few minutes
|Keyboard, Gamepad (any), Joystick
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Nice job this is pretty awesome, you should try giving Super pac man the same treatment.
Edit: Also the ghosts never speed up, and there's no intermission cutscenes like in the orignal.
Super Pac Man is not one of my favorite games, and anyway I'm working on other projects now, sorry.
Actually ghosts do increase speed but they do it very gradually from level to level.
And about the intermissions, let's say I replaced them with bonus levels.
i like games
can add a speed up cheat please
It's insanely laggy for me.,.. the game won't even load
It is the first time that I have been notified of such a problem. It happened that a person told me that my games weren't working on his computer. Then it turned out that his OpenGL drivers were out of date. Are yours? I have tested my games on different PCs, even old and slow ones, and they work perfectly. They even work on Linux via Wine. If your OpenGL drivers are up to date then I don't know what else to tell you.
How do I check whether or not it's out of date?
I guess you have a video card. First, open the control panel (or graphical interface, call it whatever you want) of your video card and check that it supports OpenGL. In any case, from the panel you could update the drivers, which never hurts. If you do not have a video card, or rather it is integrated into the motherboard of the PC, then it could be that it does not support OpenGL. Do some checking.
Alright it randomly just started working now for some reason even though i did nothing lol, thanks for the help though! The game is great!
great remake, super-accurate, and very original too.
Small note: did you notice that ghosts tend to reveal where they're going long before they turn in the original game by looking in the next direction one or 2 tiles before ? your remake doesn't retain that feature.
Thank you very much for the compliments.
Yes, I noticed that in the original game, the ghosts look a moment earlier in the direction they decide to go. This is because they choose the direction a tile before arriving at a crossroad. In my version, however, they decide the direction exactly when they are at the crossroad, not a moment before. Different choices. Anyway congratulations for noticing. No one had ever pointed this out to me before.
All your games are amazing! Just like playing them on Mame and even better. You made all these games very accurate to the originals and its really incredible! I really hope you make more, Im looking forward to it. If I had an arcade cabinet I would put them all in it.
Your game frontend (Retrojoybox) is really nice too and very easy to use.
Thank you very much for the compliments, really. Now I'm working on a clone of Ms. PacMan but for Commodore 64 (do you know what I'm talking about?). After that, honestly, I don't know if I'll still have the intention and the chance to make other games. Only time will tell. Thanks again.
So much fun to play randomised levels - If only the enemies and sprites were rotated between 80s games/films like DonkeyME (Just an idea)
I didn't know about DonkeyME. Nice idea of being able to choose between various characters, but I prefer to leave the idea to those who had it and dedicate myself to new projects rather than go back to projects that I think are finished. Thanks anyway for the advice.
I think I last played PackMan almost 38 years ago.
Thank you so much i love it.
So cool! it's a very good tribute for the 40th Pac-Man anniversary. And with bonus stage for each 3 levels in Mario Bros. and Galaga style.